E3 2018: My thoughts on the future of gaming

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E3, the Electronic Entertainment Expo, just wrapped up its 2018 event. Each year, the biggest companies in the gaming industry show up to display their titles and feature their upcoming AAA games. The collection of games that we saw from Sony, Microsoft, EA, Ubisoft, Square Enix, Bethesda, and Nintendo were all quite impressive, and there’s a lot to talk about in regards to what these games represent for the future of the industry. I won’t be going over every single game from each conference since that would be too much to cover, so I’ll just be talking about each company’s major games and announcements in order of when each conference premiered.

 

Electronic Arts

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EA’s conference was pretty straightforward. They mainly just promoted their two major sports titles with Madden NFL 19 and FIFA 19, along with Battlefield V and their new IP, Anthem. As a massive football fan, I enjoy the Madden games, but mainly because I enjoy football and there are no other current football titles available. This is because EA has a monopoly on all NFL and NFLPA-licensed games. This means that if you want to play a football video game, you have nowhere else to go but Madden. FIFA is also pretty starved of competition outside of Pro Evolution Soccer. Essentially, EA really doesn’t have to change much in their sports games because sports fans will buy the games no matter what. It’s unfortunate since that means EA can include in-game microtransactions like Ultimate Team packs that fans will be coerced into buying. It’s one of the many reasons that I am not a fan of EA. Their latest title, Anthem, looks like it might be something new, but at the same time, it seems like it could be a forced Destiny rip-off. The visuals are impressive, the flying mechanics seem fun, and the world looks overall interesting. However, the shooting mechanics don’t look as impressive and there seems to be a lot of clichéd dialogue that might make this new game a hollow but fun experience. It doesn’t appear to be something revolutionary in gaming, both story-wise and gameplay-wise. I only saw a few minutes of Battlefield V gameplay but it looks pretty similar to Battlefield 1, the previous installment. I did enjoy Battlefield 1 so I anticipate that I’ll probably get the same experience from this sequel. Overall, EA had the most generic and safe presentation, with nothing new. On top of that, they spent a lot of time talking about Command and Conquer: Rivals, a mobile game that, trust me, nobody cared about except EA for its money-making potential. It’s clear that EA is not where gamers go to get rich, memorable experiences and interact in creatively-driven communities.

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Both Madden and FIFA are the dominant sports games on consoles. 

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Microsoft

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The Microsoft presentation was a big step-up from EA. As promised, this industry giant showcased 50 games, including “18 console launch exclusives and 15 world premieres”. The show started off by revealing the announcement trailer for the new Halo: Infinite, a sequel to Halo 5: Guardians and a supposed return to form for the franchise that has defined Xbox in the past. I’ll go more into why I love this trailer and why I love Halo in general at another time, but to sum it up…it was beautiful. The trailer was a showcase of the new Slipstream engine that 343 Industries is working on, and I’ll go into why that’s important later. The point is that Microsoft started their show with a bang and didn’t let up. We saw trailers for Sekiro: Shadows Die Twice (From the developers of Dark Souls), Fallout 76, Shadow of the Tomb Raider, Cyberpunk 2077, Just Cause 4, new Cuphead DLC, and even Devil May Cry 5. Though there were mostly a slew of trailers with little gameplay, and though most of the games weren’t exclusives, I still appreciate that Microsoft was able to show so much content for upcoming games. It felt like a true showcase of the many games that will be releasing in the future, and to that end, it did do its job in getting me excited. I was particularly interested in seeing footage for Sekiro: Shadows Die Twice, and Devil May Cry 5, both of which also featured gameplay footage and cutscenes using the in-game engines. As a massive fan of the Souls series, I can’t wait to see what kind of excellent combat and difficult bosses that Sekiro will deliver in its feudal Japanese setting; and as a massive fan of the Devil May Cry franchise before its polarizing reboot, I’m excited to see the franchise get back on track. Microsoft has been struggling as of late to catch up with Sony and its PS4, but I think it delivered enough in terms of game showcase and also the option of the Xbox Game Pass to at least keep Xbox somewhat in the console race.

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Microsoft showcased many world premieres for big titles like Devil May Cry 5 and Sekiro: Shadows Die Twice

Bethesda

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Bethesda was by far the best conference at E3, both in terms of games and presentation. It’s hard to believe that one publisher has had so many excellent games with consistently good quality. The conference had already started strong by showing gameplay for the intriguing Rage 2, followed by highlighting the new Elder Scrolls: Online expansion. Things got amped up to a whole new level when the company revealed sequels to its two most recent first-person shooter hits, Wolfenstein and Doom, with the new Doom: Eternal featuring a Hell-on-Earth demon invasion and with the new Wolfenstein: Youngblood focusing on the twin daughters of Wolfenstein protagonist William Blazkowicz in the 1980’s alternate history of the Fourth Reich. I want to mention that the majority of presenters at E3 are lead developers for the game, but unfortunately while their passion for the game is apparent, their presentation skills are not very strong. That’s where Todd Howard came in for Bethesda. As the director and executive producer of Bethesda, Howard was able to excite the crowd and properly present some of Bethesda’s most exciting titles, including Fallout 76. Another brilliant move by Bethesda came in the form of a fake commercial with Keagan Michael Key satirizing Skyrim and its multiple releases. To put the cherry on top, Howard presented two small teasers for Bethesda’s secretive new IP, Starfield, and the now confirmed The Elder Scrolls VI. Fallout 76 looks like it could be a fun multiplayer experience to play with friends, and I’m so looking forward to the heavy metal awesomeness that is Doom: Eternal. What Bethesda was able to do hat set it apart is a clear display of attention towards what the fans wanted, and a proper presentation of all of their titles. It was clear from what they presented that Bethesda has multiple quality gaming franchises that will hopefully continue to thrive under their wing.Image result for Doom Eternal

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Bethesda showed a wealth of new games, cementing their position as one of the best developers in the industry. 

Ubisoft and Square Enix

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I’ll be honest, I didn’t see either of these conferences and from what I heard they didn’t compare to the other big conferences. Square Enix has some good games coming out with Just Cause 4, Shadow of the Tomb Raider, and Kingdom Hearts III. It’s also nice that they are importing their critically acclaimed game Neir: Automata to the Xbox One. Captain Spirit also seems like a really unique and imaginative game that could connect with the inner child of may gamers. That being said, there wasn’t too much shown in terms of gameplay, which I would have liked to have seen more of, especially with Just Cause 4. As for Ubisoft, Assassins Creed: Odyssey and Beyond Good and Evil 2 were the only games that caught my attention, and even then I’m not as excited about them as I am for other games. Tom Clancy’s The Division 2 was showcased but the first Division game was such a letdown and I didn’t see enough exciting here to swing my opinion.  Overall, these two conferences were somewhat filler for the bigger conferences and not enough was shown in my opinion to warrant any worthy discussion.

 

Sony

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As a brand new owner of a PlayStation console for the first time ever, I was greatly anticipating what Sony would do. Microsoft had already set the bar high so I assumed Sony would have something big in store. What I got was somewhat disappointing. The presentation started with a musical performance that went on way too long. Don’t get me wrong, as a musician, I am always up for giving my undivided attention to a musical performance, and I very much appreciated the skill and beauty of the performances. I just don’t think it was the right move for Sony to start off their show and have so many fans eager for content forced to view a ten-minute instrumental performance. This happened twice, once before showcasing The Last of Us Part II, and once before Ghosts of Tsushima. Luckily, the games themselves showed solid gameplay and, again, all game engine cutscenes. This includes the two aforementioned games as well as the new Spider-Man game and the weird but interesting Death Stranding. I’m mentioning this because only a couple years back, games preferred to have cinematic cutscenes with graphics separate from the actual in-game visuals. Now it seems that more and more games are abandoning this all together and choosing to represent their visuals entirely through the game’s engine, meaning the gameplay and cutscenes are indistinguishable. I don’t think we are there yet, but as technology continues to improve, we may see games that look so realistic in their in-game engine that they are hard to tell apart from reality. Like I said we aren’t there yet, but it may be coming sooner than we think. Despite a rocky presentation and little games, what was shown was excellent, with quality gameplay and impressive graphics from the four main titles of The Last of Us Part II, Ghosts of Tsushima, Death Stranding, and Spider-Man

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Sony’s game showcase was surprisingly sparse but focus on four core exclusives, The Last of Us Part II, Death Stranding, Ghosts of Tsushima, and Spider-Man kept gamers’ interests up.

 

Nintendo

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The big highlight here, though Nintendo did show other games, was Super Smash Bros Ultimate, a sequel to the other Smash games but with the promise to feature every single playable character that has ever made an appearance in any of the previous Smash games. It’s an exciting prospect and overall I’d say that Nintendo has improved their situation with the good sales of the Switch and quality games like The Legend of Zelda: Breath of the Wild and soon this.

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Super Smash Bros. Ultimate looks to deliver the most exciting brawling experience featuring all Nintendo characters to have previously been in Smash games

Overall Thoughts

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This year’s E3 was pretty exciting, and though I didn’t get to see everything I thought I would (new Mortal Kombat, new Superman game, etc.), there were still plenty of exciting games to look forward to. Bethesda came away on top with Microsoft and Sony following closely behind. Some of what I saw from the in-game graphics of these games was simply incredible. Death Stranding, Halo: Infinite, and Ghosts of Tsushima all featured breath-taking in-game visuals and inspiring music that were actually more appealing than what I’ve seen in the world of cinema. I games continue to focus on art, storytelling, and community engagement, they will replace cinema as the perfect amalgamation of other artistic mediums.

The Dark Souls Effect

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Dark Souls is a 2011 role-playing video game developed by FromSoftware and published by Bandai Namco. The game continues the design and gameplay of its spiritual predecessor, Demon’s Souls. It is specifically known for its difficulty, vague instructions, and complex storytelling that must be pieced together through the environment and through objects and descriptions within the game. Due to the design, style, and especially the intense difficulty, there has been a recent trend in gaming where a game is referred to as “Souls-like” or “The Dark Souls of…”. For example, Cuphead is “The Dark Souls of two-dimensional side-scroller platforming games” or Thumper is “The Dark Souls of rhythm games”. It’s obvious that these comparisons are rather exaggerated, and Dark Souls, as well as the other Souls games developed by FromSoftware, are unique. The only “Dark Souls of” anything is Dark Souls itself, however, due to the breakout popularity of the Souls franchise, game developers and journalists have resorted to drawing comparisons between their properties and the Souls games. It’s not a foreign concept, as movies pitched to studios have often been described as “it’s Die Hard meets Lord of the Rings” or “Star Wars meets Titanic”. Drawing comparison to a more popular property makes it easier for companies to convey what they want people to think of their properties. In the case of Dark Souls though, the comparisons have been blown out of proportion to the point where anything even remotely difficult will be compared to Dark Souls. This is all related to something I like to call, “The Dark Souls Effect”. I’m going to be discussing what exactly “The Dark Souls Effect” is, its upsides and drawbacks, and how it will impact the future of gaming.

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The Souls games consist of Demon’s Souls (2009), Dark Souls (2011), Dark Souls II (2014), Bloodborne (2015), and Dark Souls III (2016).

I first picked up the original Dark Souls in 2014, and after struggling through only the first fourth of the game, I quit in a fit of rage. The game was simply too hard for me. Each enemy felt like a major threat, and the bosses were massively intimidating. I had also convinced myself that the game was simply unstylish and had clunky mechanics that made the difficulty artificial (I still think the game is a little clunky even now). I didn’t touch another Souls game until 2016 when Dark Souls 3 was released. Though I was still hesitant, under peer pressure and some considerable hype, I caved and bought the game. After some learning, I quickly fell in love with Dark Souls 3, and it is now in my top 5 greatest games of all time. Hungry for more Souls, I went back and played the original Dark Souls, this time playing through the whole thing and beating it faster than I did Dark Souls 3. I then played Dark Souls 2, and then Dark Souls 1 and 3 again multiple times. In the past two years, I’ve invested at least 300 hours in the Souls games, and I recently bought a PlayStation 4 primarily so that I could play the PlayStation exclusive Bloodborne, which is also a Souls game but with a different setting and story. I think it’s safe to say that I’m pretty experienced when it comes to the Souls games. What sets them apart from other games isn’t just the difficulty, but rather the minimalistic approach to guiding the player, and the vastness of the detailed worlds in which the games take place. When you first play the original Dark Souls, the world is interconnected and massive, crawling with enemies and teaming with areas to explore and items to discover. The world is also bleak, harsh, and dangerous. As the player, you don’t feel powerful, you feel insignificant. Everything in this world is bigger than you and can crush you in an instant. Because of this, it feels immensely rewarding when you overcome such overwhelming odds. It feels as if you triumphed over something that you weren’t meant to, like David against Goliath. There’s also the exploration aspect of discovering hidden areas and new helpful items. The fact that the player has to piece together the story and also figure out themselves what they have to do in the game makes it more active rather than passive. There’s also no pause button so you really have to be engaged and focus in. Then there’s the boss battles, exciting action set pieces against a single foe with a large health pool and high damage output where dodging and understanding their move set is key. These boss battles invoke something that transcends passivity in gaming. I can describe in detail the way I feel in many boss encounters in the Souls game: elevated heart rate, sweaty palms, and eyes glued to the screen. Then there’s beating the boss, a feeling of complete joy and triumph swells inside me as I either take a deep sigh of relief, jump for joy, and in some cases, cry tears (Yes I literally cried tears of joy when I beat the hardest boss in the Souls series). These moments created within me an obsession with these games, where the only thing I wanted to play was another Souls game, or something similar. When I ran out of Souls games to play, I played them again, and when I was done with that, I searched for other games that had the same kind of difficulty. Dark Souls and anything similar became like a drug for me, I just had to have my fix.  It’s likely that other gamers felt this way too, and so the industry responded by pushing out “Souls-like” games. This push for higher difficulty, more RPG elements, and intricate level design in games is what I call “The Dark Souls Effect”.

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Dark Souls thrusts players into a massive, interconnected world with dangerous foes.

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Intense boss battles take place throughout the game.

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The benefit of “The Dark Souls Effect” is that it’s a counterbalance to games like Call of Duty and movie-based “handholding” games where every aspect of the game is told to you through visual cues and arrow signs. The lack of in-game microtransactions, longer story, and greater emphasis on fluid gameplay also benefits the gaming industry. Games like Nioh and the new God of War have been successful in creating a variant of the Souls style of combat. Not every game is successful in copying the Souls formula, however, and games like Lords of the Fallen or The Surge came off more as imitations rather than their own experiences. Many developers in the industry have misunderstood the true greatness of Dark Souls, and have instead tacked on difficulty to their games. The thing is that Demon’s Souls, the Dark Souls games, and Bloodborne are unique in their overall package, through design and gameplay just as much as difficulty. It’s perfectly fine for other games to take inspiration from the series and try and improve their level design, gameplay, and world-building, but games coming off as lazy Dark Souls clones like Lords of the Fallen are happening more and more. It’s the same issue with Battle Royale modes from Fortnite and PUBG being copied. Call of Duty Black Ops 4 doesn’t need a Battle Royale mode but it’s doing it instead of a campaign mode to exploit the popularity of the Battle Royale mode.

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Games like The Surge, Lords of the Fallen, Nioh, and God of War have borrowed some elements from the Souls games, though God of War doesn’t simply copy them and has its own franchise to draw inspiration from.

Now, E3, the Electronic Entertainment Expo for major game developers is right around the corner. Amongst the lineup, FromSoftware is teasing a new game called “Shadows Die Twice” which some have speculated to be a sequel to Bloodborne. The Souls formula hasn’t shown any signs of slowing, and we will likely get more games similar to Dark Souls. This is all fine and good, if there will be more Souls-like games, odds are some of them will be good and some won’t. I myself am conflicted on the continuation of the Souls series. Many have argued, and it is believed to be so, that Dark Souls creator Hidetaka Miyazaki never meant for a sequel to Dark Souls itself, and instead wanted to continue making passion projects with the same style of gameplay and level design like Bloodborne was, but the studio pushed forward with a Dark Souls sequel after the popularity of the original game. To that end, I hope the Souls formula continues but with new creative stories and periods. Demon Souls was clearly a medieval dungeon/castle crawler whereas Dark Souls was an open world, full-scale dark fantasy, and Bloodborne was Victorian Gothic. Though I’d be more than happy to play a Bloodborne 2, I would be just as thrilled or even more thrilled to play something fresh and new that adapts the Souls formula in new and innovative ways.

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The Souls games are some of the best games ever made. They have shown that video games can be challenging, thought-provoking, adaptive, mature, and still be extremely fun. There’s a true sense of engagement and accomplishment when playing through these games, and the impact they’ve made on the video game industry should hopefully continue with a greater focus on fair and rewarding difficulty. Challenge is one of the most important features of a video game. Much like a story needs the characters to overcome obstacles, the gamer needs obstacles to overcome in the game. Dark Souls boldly challenged players to take control of their characters and learn and discover how to play through a dark and formidable world. Though none of the games are perfect, they are all masterpieces in their own right for furthering the formula. The importance of “The Dark Souls Effect”, is that regardless of its quality, it highlights the need for detail and passion in creating challenging and fluid gameplay, complex world building and level design, and greater player interactivity and control. “The Dark Souls Effect” stirs up attention for a debate in gaming that is necessary and vital to the industry as a means of combating the rising corporatization of games. It presents the promising prospect of the gaming community asking for more games like Dark Souls that will improve gaming as an art form.