The Marvelous Mrs. Maisel Season 2 Review

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Really? Is that it? Surely there must be more right? These were the questions manifesting in my head after another stellar season of The Marvelous Mrs. Maisel, a show that provides far too much joy and entertainment in such small doses. The first season of this show was as close to a masterpiece as masterpieces go. We were introduced to the character of Mrs. Miriam “Midge” Maisel, a 1950’s Jewish woman in her 20’s with two supportive parents, a happy marriage and two children. Unfortunately, her world gets flipped upside down when her husband Joel admits to having an affair and leaves her. Fueled by the problems of her personal life, Midge discovers an outlet through stand-up comedy and meets the irreverent but hilarious Susie Myerson, a tomboyish club manager who decides to become Midge’s manager. What was magical about the first season of the show was how relatable of a character Midge was. Like any millennial today, she’s a true multitasker, trying to balance her family life, kids, a job, and of course, her passion for comedy. Her pursuit of her comedy career, however, is where we see the difficulty she has to go through in being not only a woman in a male-dominated society but also a woman in a male-dominated industry. Seeing how she overcame these challenges and struggles was a highlight of the show. Unfortunately for her, the challenges she faces especially in regards to her gender are only amplified in Season 2 alongside all of the family drama that is constantly surrounding her.

Season 2 picks up right where the first season left off and carries the same amount of charm and wit and style. One important thing to note is how lived in the world feels. 1950’s New York has never been replicated so well on television. From the fast-moving upper West Side to the lower streets of Greenwich Village, every setting is filled with activity. It’s truly effective in reminding the viewer of the living history of New York City. On top of the rich atmosphere, the characters themselves are perfectly embedded into this breathing world. Mrs. Maisel walks with the typical gate of women of that time period, and Joel Maisel quips in the fast-talking style typical of the 1950s. There isn’t a modern idiom or suggestion in sight. In fact, the entire show comes off more like an old movie or a stage play from the 50’s itself. In short, there could not be a more perfect period piece for this era.

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Combined with the perfect setting is some absolutely brilliant directing. This season also decided to become slightly more experimental with long takes, sweeping shots, extreme long shots where characters are spouting dialogue moving in and out of a house, and many more interesting and unique ways to convey the experience. The music is excellent as always, the soundtrack brings in many more key pieces appropriate to the time period. The score itself adds to the levity or intensity of each scene. I noticed a few musical references calling back to earlier tracks from the first season during scenes that were also harkening back to moments from the first season. The show also switches things up by changing locations and having part of the season take place in Paris as well as at a family getaway in the Catskills. The Catskills was actually a prominent vacation spot for Jewish Americans at the time and so, of course, that also had to be captured as a living and breathing locale by the show. It’s another example of how excellently this series integrates its fictional characters with real-life locations as well as some real-life characters as well (i.e. Lenny Bruce).

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Speaking of characters, now we get to the real heart of the show. Rachel Brosnahan delivers another phenomenal performance as Mrs. Maisel, and Alex Bornstein continues being awesome as Susie. Their chemistry together also continues in stride however this time around with a little more conflict. One character that stole the show in the first season and comes back again for a full course is Abe Weissman, Midge’s fastidious father. Some of the best humor from the first season resulted from Tony Shalhoub’s portrayal of Abe, and the same case applies for season 2. Joel continues to be a character of contention, garnering sympathy at times while also coming off as a bit of a loser. It’s clear that since the first season he has realized his mistake and is now afraid to let go of his love for Midge. Some new characters also grace the screen, Zachary Levi of Chuck fame is particularly noteworthy as a character with a major role.

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Despite the constant barrage of humor, there is an equally impressive display of drama. In fact, another feature of the show’s brilliance is how it manages to blend drama and comedy so deftly. There will be moments where you will cry, and moments where you will laugh. There will be moments where you immediately go from laughing to crying, from crying to laughing, and doing both at the same time. At times, it can start to feel like everything is too episodic in nature and that there is a stagnating of the narrative, however, the very moment that you might feel that is when the narrative hits the hardest. There is very little fault to be found in The Marvelous Mrs. Maisel’s second season. If there were anything to nitpick about, it would be that the season concludes with another cliffhanger of an ending in a similar way to the first season. Still, the ending is understandable as a means to build anticipation for the already confirmed third season.

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There are a million more things to say about The Marvelous Mrs. Maisel but all of these things can’t convey what can be conveyed by simply watching the show. If you haven’t seen it yet and have Amazon Prime, watch it. It’s a magnificent period piece, a witty comedy, a socially aware drama, and a wonderful work of television.

 

 

Cuphead Review

Cuphead

What can I say about Cuphead? Cuphead is a “run and gun indie video game” developed by StudioMDHR for the PC and Xbox One. Cuphead is incredibly fun, filled with beautiful colors and incredible music. It’s also INSANELY HARD. That’s right, Cuphead, disguised as an innocent little kids’ game is a harbinger of doom and frustration the likes of which has never been seen in any recent game I’ve played including the Dark Souls games.  It’s a game with very little room for error and no healing mechanics. Throughout my experience with the game, I found so many things that I absolutely adored and equally as many things that I absolutely hated. Its frustrations stem from its difficulty and in-game animations that cause problems during gameplay. There’s one more thing, I SUCK AT CUPHEAD. I’ve always been terrible at 2-D side-scrollers so I knew the game wouldn’t be a park, but I just had to play it after seeing all the hype and the comparisons to my beloved Dark Souls games. I’ll do my best to properly break down all of the aspects of the game, I can’t promise I won’t either gush about what I love or rage about what I hate about the game. Consider this an unbalanced emotional review about a game that evokes within me emotions on both sides of the spectrum.

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The story follows Cuphead and his pal Mugman who are both apparently living tableware. They gamble at the Devil’s Casino and lose their souls to the Devil. In an effort to save their souls, Cuphead and Mugman strike a deal with the Devil to collect the souls of other deviants running from the Devil. These deviants makeup the 19 bosses on Inkwell Island who Cuphead must take down. Inkwell Island acts as a hub world for the game, where Cuphead can move around freely and interact with the various playable missions. The player can either collect the debts owed to the Devil by fighting the bosses or playing “Run-and-Gun” levels where they move through obstacles and fight multiple enemies in order to collect gold coins and buy more weapons and abilities.

 

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Cuphead’s visual style feels right out of a 1930’s cartoon.

 

The uniqueness of Cuphead is due to its visual and musical style paying homage to 1930’s animation. It’s obvious that the creators were heavily influenced by early Walt Disney animations like Steamboat Willie, and they executed their vision perfectly. The overall animation is flawless. All of the movements of the characters are seamless and if someone were to watch gameplay footage they might think they were actually watching an animation from the 1930’s. The screen is always filled with color, the visual flair of Cuphead makes it a spectacle of a game that is not only entertaining to play but also to watch. Accompanying the brilliant animation is the music, the other half of the aesthetic whole. Cuphead’s soundtrack, composed by Kristofer Maddigan, features original jazz, big band, and ragtime music that resembles the works of Scott Joplin, Duke Ellington, and Benny Goodman. As a jazz musician who’s played a couple big band gigs, I can genuinely say that the charts here are spectacular. Every instrument has an audible and distinct sound and the selection of instruments vary from tune to tune. The tunes themselves range from whimsical calliope/circus-like to lightning fast swing or bebop tracks. In the boss battles, jazz has never sounded so intense, the upswing tempos and shredding saxophones create a frenzied pace as you desperately try to dodge a barrage of attacks. The ragtime and waltz-like pieces in Inkwell Island connect well with the movement and give you a nice change of pace from the intense action.

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Speaking of the intense action, Cuphead tries to crush you with it. The difficulty, in my opinion, is through the roof. I say this having played through all three of the Dark Souls games multiple times. By the way, this game has drawn a lot of comparisons to Dark Souls in terms of difficulty so I won’t hesitate in drawing them myself. As I’ve said, Cuphead is way harder than anything from Dark Souls, and the reason why is because Dark Souls gives the player a lot more control. It is an RPG you have the freedom to move around, explore, run away, gain distance from enemies, and dodge attacks in three dimensions. If you’re having trouble with a boss, you can upgrade your weapons and buy armor and level up stats until you can face the boss on a better playing field. In Cuphead, your movement is usually limited to the area that is on the screen, half of which is usually taken up by bosses. This gives you little room for movement or error, forcing you into corners and platforms and giving you mere inches of space to dodge multiple projectile attacks. There is no leveling up, and you can only choose from six abilities and six weapons. Oh, and by the way, you can only take three hits before you die. Considering that each level features about twenty thousand projectiles flying at you every second, I’d say three hits means little breathing room for the player.

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There are several aerial boss fights using a bi-plane.

To beat an especially hard boss, sometimes you just have to be perfect. Your dodging and firing have to be exact and you need to anticipate the attacks before they come and be in a position to exploit them; Only then do you feel like a badass when you beat the bosses. Often times the difficulty is so frustrating you end up following a side-scrolling platforming version of “spraying and praying” which hurts the game just a bit. In Dark Souls, when I beat a really difficult boss I always feel this moment of overwhelming relief and joy. But because sometimes I’m just randomly firing at the bosses and hoping for them to die, I don’t feel as powerful or overjoyed as I was beating bosses in Dark Souls. Instead, I’m more relieved that the Cuphead bosses are done. Some of the difficulty issues stem from the in-game mechanics. The button to shoot on the Xbox One is X, but the button to jump is A, which is right next to X. It’s not a major hindrance, but it does take some getting used to since the buttons are so close together. The right analog stick not being used is another issue of gameplay. In order to aim, you have to hold down the RB button to lock the character in place while you shoot. This could easily be avoided by having the right analog stick to aim and RB or RT to shoot instead of X. Another issue is that sometimes the space is so small that you feel you are getting hitboxes in places where you shouldn’t. The animation, though very fluid especially with the bosses, can sometimes obscure important set pieces needed to defeat the bosses. I find myself getting hit for no reason until I notice small little projectiles almost completely blended into the background. Yet another issue, is that the backgrounds, though visually interesting, can sometimes interfere with the platforming. In at least three different boss fights, the platforms on which I had to stay on where lightly colored and melding into the light background. This would often be a frustration when I would jump to what I thought was a platform but was actually nothing, causing me to take a hit.

 

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Aiming requires standing still.

 

Despite the faults with some of the aspects of the gameplay, I still have to chalk up a lot of the difficulty to the fact that I suck at the game. All art is subjective, and when it comes to something that is complicated to figure out, whether it’s an intricate thriller film or a hard video game, peoples’ subjective views on what they see will often be affected by the obstacles that they faced in understanding the experience. I know some people who think Dark Souls is the greatest thing ever (me) and others who think it’s a terribly clunky game series with unnecessary difficulty. The experience of a game will be affected by the player’s ability to play through the game. Dark Souls is not for everyone, and neither is Cuphead. That being said, I still think Cuphead is a fantastic game. Aside from the few frustrating difficulty and gameplay issues, the game is wildly entertaining and a joy to look at. It’s a near flawless product if you consider sound design, graphics, story, pacing, etc. Being a big fan of early swing and jazz music, and early cinema and animation (I love Tom & Jerry), the style and aesthetic of Cuphead clicked with me more than anything else in the game. If you’re a fan of arcade-style games and aren’t afraid to die a few times (or a lot), then I would definitely recommend checking out Cuphead. Especially considering its price of $20, the game is a steal.

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