I’m going to start out by saying that I won’t be approaching this film with objective analysis or much of any kind of objectivity. All film is subjective, and different people respond differently to what they see and experience. The Marvel Cinematic Universe films are very near and dear to the hearts of many people. For those who are fans of comic books and fantasy, experiencing something like Avengers: Endgame was a monumental and emotional thrill ride. I can’t speak for everyone’s experience. All I can talk about is how I responded to this film; how this film made me feel.
Growing up, I was an avid comic book reader and fan. I loved Batman, Superman, Spider-Man, the Justice League, etc. I was fairly engrossed in the comic book mythos of both Marvel and DC. My love of superheroes was enhanced by the emerging comic book movie renaissance. Movies like Iron-Man, The Dark Knight, and The Avengers signaled the start of a revolutionary period in Hollywood. Since then, superhero movies have become box office behemoths, and the Marvel Cinematic Universe has become one of the most profitable brands in the world. The same passions of the highest level that I felt for superheroes at that stage in my life are no longer shared by my current self in that degree, but I always appreciate the memories of following my favorite superheroes and aspiring to adopt their strong moral compasses.
Avengers: Endgame is a perfect encapsulation of why I, among many others, loved to see the fluttering capes and bold colors of superheroes. It is a beautiful sendoff to a ten-year, 22 movie saga. While not perfect, Endgame shines as a culmination, nay a celebration of the MCU and all its blockbuster superhero glory. It balances a heavy plot and numerous characters in order to deliver an experience that is wholly satisfying. If you are a major fan of this movie series looking to get the ultimate Marvel movie, this will likely not disappoint. The film manages to stay afloat despite a more somber tone less typical of the MCU standard. I personally found the tone to be refreshing, as an over-reliance on humor was becoming a trend in the other films and was popping up at inopportune times within the movies, something that Avengers: Infinity War suffered with significantly.
The action was another strong point in the film, though used sparsely until the end. The film starts off slow, but the approach felt very methodical, like every scene and every character interaction building up to the climax was important. However, considering the sheer number of characters in the MCU, not everyone gets to shine as much as you would want, and there were certain characters that I would have liked to have seen more from either in terms of character development or screen time. Still, the most important characters get their time to shine.
This may be one of the few films where the plot was actually one of the biggest strengths rather than just the action, comedy, or characters. There are many twists and turns, exciting moments, and mountains of fanservice. The result of this is an ending that is emotionally resonating and deeply fulfilling. The best comparison that comes to mind is Lord of the Rings: The Return of the King. Though not at the same level of literary depth and cinematic achievement, Endgame certainly had a few corollaries with Return of the King in how it managed to wrap up an epic saga of films with the proper care and dedication, even setting aside a respectable amount of time for an epilogue. In some ways, Endgame feels like a direct sequel to the first Avengers movie, really honing in on the fact that everything comes full circle from that fateful meeting of these heroes.
In summation, though not every part of the journey in these 22 films was perfect, Avengers: Endgame is a more than fitting conclusion to a great universe of heroes. It calls back to the classic moments in which we first saw these beloved characters, provides an exciting time at the movies for those who are looking for the ultimate spectacle and brings passion and pure delight to those who have been on this journey every step of the way. Considering the scope and scale of the Marvel Cinematic Universe, and the unbelievable task that Joe and Anthony Russo had in sticking the landing, I think they nailed it. Avengers: Endgame is an event in cinematic spectacle the likes of which we rarely ever see and is worth checking out even for the most casual of audiences. And yes, watching it gave me the same feelings of pure joy and passions from my cherished memories of years past.
If you’ve ever dipped your toe into anything game-related in 2018, then you just might have heard about Red Dead Redemption 2, a game developed by Rockstar Games that everyone has been raving about and that many have referred to as the best video game of 2018. What makes this game so special you might ask? I have to admit I was skeptical myself, but as soon as I decided to sit down and give the game a go, I was lured in by several factors. From the breathtaking visuals to the excellent exploration mechanics, to the variety of activities, to the powerhouse of a story, I cannot deny the hype and so I must say for myself that Red Dead Redemption 2 is, although not perfect, a masterpiece of a game and my favorite game of 2018.
As I said, there are a myriad of things that contribute to the game’s success, and a few that detract from the experience, but the strongest element of the game comes from its open world depiction of the American heartland during the Wild West era. The game takes place in the year 1899 in a fictional state and has the player takes control of Arthur Morgan, a rough and gruff no-nonsense member of the Van Der Linde Gang. Throughout the game, the player has the freedom to explore an immersive open-world filled with side quests and in-game activities. You can do anything including riding horses, engaging in duels, starting bar fights, hunting and fishing, robbing trains, playing poker, herding cattle, cooking and crafting, and countless other activities. On top of that, this doesn’t take into account the things that you will be doing over the course of the game’s story missions.
When I first dove into the game, what grabbed my attention was the game’s immersion. The way the snow fell on my character’s boots, to the footprints that were pounded into the ground, to the sleek glistening water reflected on my character’s coat. Everything from the wildlife to the trees to the particles in the air was materialized with immaculate detail and impeccable quality. This feature was only enhanced once I left the snowy mountain setting of the game’s opening and was allowed access to roam the entire massive world. The environments are truly diverse. There are grasslands with grazing buffalo, canyons with rattlesnakes, lowlands and mountains with dangerous cougars, swamplands filled with crocodiles, and industrialized cities filled with people. As you can see, the natural habitats are complemented by the creatures living within the world. Each region feels like an actual biome or ecosystem, filled with new and different kinds of wildlife that add to the immersion. As a result, the world doesn’t just feel open, it feels lived-in. In fact, the best part of the game is simply riding on your horse and trekking through the American Frontier on the way to your next waypoint or mission. This is because while on your way to said objective, there are an infinite number of side stories or incidents that will veer you off of your charted course and engage you in some other aspect of the world. To some, it may get distracting but simply based on the fact that wandering through the world gives you a new experience and activates a new mechanic or development in the game is a testament to how extensive the developers went in designing this world. There are a number of chance encounters that can happen while exploring such as attacks by rival gangs, getting robbed, or helping people in distress. Considering the rough time period, you will eventually have to get down to some good old-fashioned shootouts. This is where the game falters somewhat. While the game’s shooting mechanics are by no means terrible, they can be a bit clunky. Aiming is a little wonky especially with the hypersensitivity of the reticle display. It also takes enemies several hits to be taken down unless you aim directly for the head in which case they always go down with one shot. Still, I can’t count the number of times I kept aiming for the head and having shots graze by enemies due to the fidgeting reticle. One could argue that it adds to the immersion in not having your character able to aim perfectly with historical weapons that weren’t always accurate, but if that is the case then why would a mechanic like Dead Eye which slows down time allowing for the player to get in perfect shots exist? Regardless, the shooting mechanics are still serviceable, but not the most electrifying aspect of the gameplay. The choices that the player makes in the game also decide the story and the experience for the player. Unlike Rockstar’s other popular franchise, Grand Theft Auto, good behavior is incentivized through the game’s Honor System, which gives a scale between High Honor and Low Honor based on the player’s actions throughout the game. The honor system affects key gameplay and story decisions as well as higher or lower prices in stores based on high or low Honor. Causing too much trouble also leads to high bounties which means that a player with a very low honor system may end up being chased by the Lawmen in any region they visit.
Moving on to the story, the element of the game that I thought would be the most lacking ended up being the most surprisingly brilliant. I was watching a game awards video recently and was astonished to see that Red Dead Redemption 2 had been crowned with the title of “Best Narrative Game” over games like God of War. Now after playing the game, I wonder how I could have ever thought differently. While God of War’s narrative is strong, the story in Red Dead Redemption 2 is so passionately constructed and filled with rich character development and philosophical themes that it rivals classic Spaghetti Westerns like A Fistful of Dollars. The story follows a gang of outlaws led by the prideful Dutch Van der Linde. You play as Arthur Morgan, one of Dutch’s earliest followers. All in all, there are several members of the gang, both men and women, and pretty much each member is given a distinctive personality and character trait that makes interacting with them a fun experience. There’s Hosea, the sagacious veteran with a diplomatic mindset and a tactful approach to situations, Micah, a loose cannon with a malevolent nature and an itchy trigger finger, Mrs. Grimshaw, the tough and uptight upholder of the rules within the camp, and many more. The game gives you the feeling that the gang is only a gang by name and actually operates more like a family, with each member looking out for the other. Despite the dire circumstances, there are several moments where the gang rallies together for a happy moment or shares a bond in an auspicious occasion that gives you hope that they can make it through as a unit. The plot follows the gang after an incident gone awry in the town of Blackwater. They make their way through the American heartland following Dutch’s plans for gaining money so that they can eventually have enough to settle in a tropical paradise. At first, you really root for the entire gang as they make their way through the harsh world and try to survive in an uncompromising environment. You really want to believe in Dutch’s views that civilization is not a place for everyone and that some people are just meant to live freely, able to roam the wild lands and settle within the elements of their own making. You want to see the gang succeed and eventually find greener pastures, however, this view is deeply contrasted in our main character of Arthur Morgan. To put it short, Arthur Morgan is one of the most compelling and interesting video game protagonists of the decade. He initially comes off as an abrasive and grizzled frontiersman with a short tolerance for others and an untrusting nature, however, as the game goes on we learn more about Arthur’s sensitive nature and free spirit by playing in his shoes. Arthur, though initially a staunch supporter of Dutch and the gang’s values, admits to the idea that the time for outlaws has passed and that sooner or later, the idea of living free in nature in a world without the strict laws of civilization would not be possible with the turning of the century. As the game progresses and things get more desperate, so do Dutch’s half-laid schemes. Over the course of the game, Dutch slowly becomes more and more unhinged and resorts to increasingly harsh methods. This is where Arthur’s moral compass stands strong against Dutch’s unbridled vision of a free world. The story plays out like an epic and spans several years where Arthur’s philosophy contends with Dutch’s idealism. Throughout the game, the player witnesses Arthur’s character and softer nature not just through the story missions, but through the various side-quests. We learn that Arthur Morgan has a simple appreciation for the beauty of the country, and a poetic view of life as something that should be appreciated. His sense of loyalty is also deep; however, we see that he is only willing to go so far as to do what helps others the most without hurting innocent people. It’s clear that what Arthur wants the most is for a peaceful existence for him or the ones around him. He wants good people to be treated kindly in a society that often rejects that characteristic. The concept of redemption is embodied within Arthur Morgan, as he defies the savage nature of outlawry and follows his beliefs of morality in saving those who deserve better lives. At first, the player may be saddened by Arthur’s musings that their gang’s way of life is coming to an end, but by the end of the story, the player will most likely realize that the outlaw way of life needed to end and couldn’t have survived the developing world. The game comments on the nature of living outside the laws of society and how there is a fine line between idealism and the corruption of the idea itself. It also comments on the displacement of entire groups of people due to the rapidly changing and uncompromising beliefs of American exceptionalism and Manifest Destiny. This is heavily exhibited in a large section of the game dealing with the plight of a Native American tribe and its conflict with the U.S Army. Sometimes, getting through the story missions can be a bit of a slog, but the best solution is to pursue side quests for a while and come back to the story missions later. What’s interesting about the narrative in Red Dead Redemption 2 is that it feels less like a video game and more like a ten-episode long Netflix series that details the rise and fall of the Wild West outlaw in a spectacularly dramatic fashion.
Unfortunately, as gripping as the story is, there are aspects of it that take away from the overall experience in regards to choice. Most of the story missions play out very linearly, with little room for players to play the game the way they want to. For example, you may want to approach a mission by going in guns blazing but instead will have to be stealthy. There are occasions where killing a character will start the mission over, or trying to stay and fight off enemies instead of running away with the gang will lead to mission failure. Considering how tightly woven the narrative is, it makes sense that the game wants you to follow it as closely as possible. However, given the variety of character choice and exploration with the other areas of the game, more player choice in the story missions would have only enhanced the game’s quality.
Nevertheless, these few flaws are but a small chink on the wonderful suit of armor that is Red Dead Redemption 2. The game captures the spirit and essence of the time period. You will most definitely feel like an outlaw of the Wild West by playing this game. It offers an incredible, sometimes too immerse open world with endless hours of gameplay and variety. It follows one of gaming’s most memorable new protagonists and offers a reflection of the American way of life as well as a commentary on how our society treats entire groups of people with a less than appropriate amount of care and consideration. Quite simply, Red Dead Redemption 2 is a masterpiece. Despite its flaws, Red Dead Redemption 2 is primed to take its spot on the gaming pantheon in gaming Mount Olympus alongside games like Skyrim, The Last of Us, Dark Souls, and the original Red Dead Redemption. In fact, I can’t remember having a video game story resonate with me this much since 2007’s BioShock, which I consider to be my favorite video game of all time.
Jordan Peele’s directorial debut, Get Out, took the world by storm. It was lauded by audiences and critics alike for its social relevance, unique ideas, and thrilling twists. It even garnered Peele a Best Director nomination and Best Original Screenplay win at the Academy Awards. Naturally, his sophomore effort has caused collective anticipation from enthusiastic audiences. Us focuses on a family that is attacked by seemingly alternate malevolent versions of themselves. Lupita Nyong’o plays the lead role of Adelaide Wilson, a mother of two children, who is disturbed by the return of the doppelgangers since she once encountered her evil counterpart as a young girl. As the fight for survival between the original family and the counterparts continues, Adelaide must face the dark secrets of her past and uncover the truth behind why the doppelgangers are attacking.
Us is an extremely well-directed, exciting, and suspenseful film that unfortunately has a confusing resolution that doesn’t give the satisfying final “oomph” moment that the rest of the film was building up to. I won’t be going into spoilers in this review until the very end. First, the good things in the movie start with the absolutely breathtaking performance of Lupita Nyong’o. She conveys vulnerability and then strength as Adelaide Wilson, and manages to elicit a steady dose of fear as her malicious doppelganger. There is already early Oscar buzz for her, and after seeing her incredibly compelling performance I am not one to argue. Winston Duke plays the part of the comical and blundering father of the family, with Shahadi Wright Joseph and Evan Alex as the two children. The interplay between the family, especially thanks to Winston Duke’s comedy, helps to build empathy for them and allows us to root for them when things go sideways. After an initial slow build that creates intrigue, the second act of the film is easily its best, as the family is confronted by their doppelgangers and have to frantically grapple with their counterparts. This is where the scares and horror stylings are their best. Peele litters this film with references to Jaws, A Nightmare on Elm Street, and The Shining. The directing is expertly executed, as Peele can go from expansive shots of devastation to small and claustrophobic moments dripping with suspense. There is a particularly important reason for cutaways in the film that leads up to the big revelation at the end. The music is also well done, with the sharp staccato notes of the violin as the film’s main theme creating terror with its shrill sound. There are quite a few twists and turns that are sure to surprise audiences. Some of them are welcome, however as I said, some of the twists at the end are a little head scratching. Specifically, the reason behind how the doppelgangers came to be and are doing what they are doing is disappointing and unfulfilled. It seems there was a lot more that could have been filled in and the end product creates a major suspension of disbelief that hampers the quality of the film slightly.
The build-up to the end is incredible, everything from the comedy to the drama, suspense, and horror, however, considering that the film is predicated upon the fact that the secrets of these doppelgangers would be a groundbreaking revelation that puts the story into perspective, there just isn’t enough to leave the kind of impact that I expected. The ending of the film isn’t bad or terrible per se, but the meaning of the narrative could have certainly felt much more powerful had the end not been so filled with needless exposition and inconsistencies that were created despite all of the exposition. For example, there is a scene between Lupita Nyong’o’s character and her doppelganger where the doppelganger is explaining certain things that she shouldn’t have been able to explain given the fact that she was a doppelganger. It seems that in order to sell the twist in the film, certain glaring inconsistencies were left open, especially when exposition is being given by characters that can’t be giving that exposition since they were never in the position that they are describing, as confusing as that all sounds. In the end, I enjoyed the film, but Peele is asking me to ignore too many inconstancies and plot points that don’t make sense in order to feel the weight of the narrative. Us delivers a powerful message that is unfortunately kept short of tying up a brilliant first two acts due to several irregularities with the film’s final act. It ends up being too contrived and focused on selling a big twist rather than finding a natural resolution to such an interesting premise.
Warning: The rest of this review contains spoilers so read no further unless you’ve already seen the movie or just don’t care.
So, going into spoilers, it’s revealed in the end that Adelaide’s encounter with her doppelganger back when she was a child turned out quite differently than we were led to believe. It turns out that on that night, the doppelganger attacked her original, crushing her throat and dragging her back to the underground facility where the doppelganger trapped the original. Thus, the doppelganger Adelaide, known as Red, actually switched lives with Adelaide and lived her life on the surface world while the real original Adelaide was forced to live her entire life underground with the rest of the Tethered. This suggests that nurture reigns over nature, as with enough connection to society and family, the Tethered Red was able to develop into a fully functioning person with a family whereas the imprisoned Adelaide became a menacing psychopath. While this is certainly a good reveal, it doesn’t make sense why the real Adelaide who we thought was the doppelganger the whole time should be explaining what the Tethered are to Red, since Red already knew what was down there as she had grown up in it until she switched lives with the real Adelaide. It seems that the closer someone is to their tethered counterpart, the more likely they are of encountering each other, or at least that’s the case with Adelaide. So why didn’t any of the other Tethered wander up to the surface? How was Red able to go up there in the first place? And if Red was able to go up and escape, then why wasn’t Adelaide also able to go up the escalator and find the surface. Another confusing element is how the Tethered seem to mirror the movements of their surface world counterparts, so how come Red wasn’t controlled by Adelaide’s movements. The implication perhaps is that when Red went to the surface world the power struggle shifted in her favor, but that still doesn’t explain how Adelaide was able to just escape after all that time. Once the switch is revealed, it strengthens the beginning of the film since it makes sense that Red would be scared of going back to the place where she left Adelaide, but then why would she go at all and risk the chance of her counterpart resurfacing for revenge? There is also no explanation for how Adelaide was able to organize and communicate with millions of grunting vapid Tethered and convince them to organize the “Hands Across America” movement. The facility seemed to be one of many, so how was she able to get across to the millions of Tethered how to escape their facilities and link up? It’s also not explained why the Tethered exist in the first place. It’s simply stated that “The government started cloning people to try and control us but couldn’t replicate the spirit so they just let millions of zombies wander underneath the surface of America”. What exactly were they trying to control in people? Why couldn’t they replicate the spirit through education and nurture? There are so many leaps in logic and suspensions of disbelief that it is simply too much, in my opinion, to truly drive the film home. The answer to all of these questions seems to be, unfortunately, “because, it just works so that we can have a movie”, which doesn’t quite cut it for me. What I believe Peele is trying to do is force us to reflect on the nature of our situation, and the status and comforts that we have as a result of other people suffering and doing the difficult work that keeps our luxuries belonging to us. The Tethered making a statement is reminiscent of protests from unions and blue-collar workers. The underground facilities and scissors are potential mirroring’s to sweatshop labor and the mistreatment of sweatshop workers, especially children. It reminds the viewer that the clothes on their backs and the ground that they walk on have been shaped by people, some of whom do not have the prosperous lives that we have. Unfortunately, in regards to the film, there is too much left in the air, and too little explained for the dramatic effect of the ending to be truly resonant
People would probably consider a review of this kind of content to be a far cry from the content which I last reviewed, however, I like to consider myself omnivorous in taste. Also, there is more than meets the eye where it comes to this Marvel Netflix series. Frank Castle aka The Punisher, a Marvel Comics vigilante, first appeared in this Marvel Netflix Universe in the second season of Daredevil as a vengeful man looking to eradicate anyone involved in the death of his wife and children. After his success in Daredevil in large part due to the excellent writing of The Punisher episodes and the fantastic performance by Jon Bernthal, the character received his own Netflix show. Particularly known as a character that discriminately kills bad people with a wide arsenal of guns, the first season of The Punisher was surprisingly quiet and gradual in its storytelling. Rather than come off the bat with blazing action and over the top gore, the show took its time, building the story as a slow political thriller rather than an intense action series. More than that, the show was also unafraid to shy away from controversial content. It focused heavily on the treatment of veterans in our modern American society and the importance of overcoming traumatic experiences through support, and how neglecting to give that support means turning our backs on people. It also was able to have a real, rational discussion on gun laws and the different sides of the argument. In the end, it was still able to stay true to the character’s violent roots and deliver the rampage and fiery destruction that everyone wanted to see. To date, it is my favorite season of a Marvel show.
The Punisher Season 2 continues the first season’s formula of having a reflective and steady build to the story. It starts with Frank lying low after brutally taking down his former friend Billy Russo, who betrayed Frank and was involved in the death of Frank’s family. An interesting start to the season occurs when Frank meets a woman named Beth, played by Alexa Davalos, and the two develop a relationship. It’s the first time that Frank can be seen as moving on from his vengeful motives, but unfortunately, trouble eventually rears its ugly head. This time, it comes in the form of a girl named Amy, who is on the run from a group of hired goons led by a chilling preacher-looking character named John Pilgrim. Meanwhile, Homeland Security agent, Dinah Madani, is still recovering from her manipulation at the hands of Billy Russo, when he escapes from a hospital. The season itself feels very bisected in that the first half involves Frank and Amy running from Pilgrim and the second half deals with Billy Russo more. However, both arcs in the season somehow don’t seem to intrude upon each other, and while they aren’t necessarily perfect at being complementary, they nevertheless seem to work well together. It’s inexplicable, but the narrative doesn’t feel like it’s all over the place even though it technically is all over the place. Part of it may have to do with the excellent acting and charisma by the leads. Amy, played by Giorgia Wigham, develops a strong rapport with Frank as the series progresses. I was initially skeptical about how well they would play off of each other, especially considering the character of Micro, played by Ebon Moss-Bachrach, had as good chemistry with Frank in the first season as you could find in any TV show. Another character that gets a bigger role in the second season is Curtis, one of Frank’s war buddies formerly in the Navy and now operating a PTSD counseling group. Though featured in the previous season, Curtis tags along with Frank this time around and through their actions and interactions, the dichotomy between the two characters is accentuated. Frank’s destructive, violent, uncompromising, kill-happy personality contrasts with Curtis’s generosity, willingness to see good in others, and belief in healing those that society has rejected. It’s clear that Curtis just wants to make it out alive and to help Frank move on from his vigilante ways.
Ben Barnes returns as Billy Russo, now with a somewhat scarred face after being brutally beaten by Frank. The character of Billy Russo aka Jigsaw is known in the comics for having a severely scarred and disfigured face. Fans of the comics might be disappointed, since the show decides to have a different take on the character, showing Russo as more psychologically scarred than he is physically. Again, despite all accounts suggesting that the decisions made by the showrunners shouldn’t work, it comes off as convincing and in line with the character that they had established in the first season. Josh Stewart delivers a cold and eerie performance as John Pilgrim. Pilgrim as a character walks a line that is closer to Frank’s, however, he is a conduit for more powerful forces that run abound in the background. Both the villains, Russo and Pilgrim, seem to be dark reflections of Frank Castle himself, and it causes Frank to reflect on his ways. However, this Frank, unlike in Season 1 and Daredevil, is done trying to find his identity. He is sure of who and what he is. Of course, what he is, is an unhinged and brutal killer who doesn’t give a second thought to taking a life yet he and everyone else around him knows that. The Punisher isn’t watered down or shown to secretly have a soft heart. It is clear that Frank is willing to cross the lines that others wouldn’t be willing to cross, and what separates him from his enemies in the end, is his compassion for innocent people and his ability to care about other people and put his life on the line for them. His biggest fight has been against a system that he believes is wrong, allowing powerful people to abuse their positions and create chaos that ripples across the city and negatively affects the innocent bystanders.
Since this will most likely be the end of The Punisher Netflix series, I’d like to mention how unique the show was. It took a character that is a rampaging vigilante and added layers to his story and identity. It immersed viewers into a complex world where the lines are blurred and good people trying to do the right thing don’t always get the best results. It also continues to highlight the plight of veterans living in America, and the idea of being forgotten. The Punisher is bold in its stance. It acknowledges that there are parts of our infrastructure and society that are harsh and uncompromising; not simply in terms of crime and poverty, but more because of the people in power and the games that they play, power struggles for selfish gains with the lives of the powerless caught in the crossfire.
I’m just gonna jump right out and say it- Queen is my favorite band of all time. I have yet to encounter a musical group with more perfect vocal harmony, energy, and versatility. No one song sounded the same with Queen, and each piece felt like an evolution of the band’s ideas. The centerpiece of all of this was Freddie Mercury, the iconic frontman with a voice so powerful it could shatter a glass building. Naturally, when I heard that a biopic was being developed based on the band and with a strong focus on Mercury himself, I was beyond excited. What I didn’t anticipate was 2018 being a somewhat slow and disappointing year for movies, at least in my opinion. Luckily, sitting down to watch Bohemian Rhapsody was the cinematic highlight of the year, as not only does the film do justice to the legacy of Freddie Mercury, but it also brings the brilliance of Queen back into the forefront and into the public conversation. It is without a doubt one of my favorite musical biopics of all time, and may even be my favorite if not for the genius of the 1985 Mozart biopic Amadeus.
Directed by Bryan Singer, the film began with some production troubles. Actor and comedian Sacha Baron Cohen was originally slated to play Mercury however differences arose between what the surviving members of Queen wanted and what Cohen wanted and as a result, Cohen left the project. I’m not sure how Cohen would have done in the role, however actor Rami Malek does such a phenomenal job as Freddie Mercury that he may as well be a lock for the Best Actor award at the Oscars. Malek simply becomes Mercury in every way, from speech to facial expressions to mannerisms. Malek’s performance is not only the best performance by an actor this year but one of the best in the last decade. The film leads up to the 1985 Live Aid performance, and when comparing actual footage of the performance to the scenes in the film, it’s clear how dedicated the filmmakers were in nailing every aspect of Freddie and the band’s movements, and how well Malek mimics Freddie’s style. Surrounding Malek, however, is a strong supporting cast consisting of the other three members of Queen: guitarist Brian May played by Gwilym Lee, drummer Roger Taylor played by Ben Hardy, and bassist John Deacon played by Joe Mazzello. Mix in a few other good performances by Tom Hollander as the band’s lawyer and Lucy Boynton as Mary Austin, Freddie’s longtime friend, and former wife, and you end up with a not so star-studded cast giving absolutely star-worthy performances. Credit also has to be given for the make-up and costume departments for replicating Freddie’s iconic outfits and recreating the looks of all of the band members. Each actor in the movie looks like a mirror image of their real-life counterparts (Gwilym Lee is nearly indistinguishable from a young Brian May). The core band members themselves have infectious chemistry. There are great moments not only where the band interacts with Freddie, but also where the other band members are interacting with each other.
Where Bohemian Rhapsody truly shines is in its focus on the most important aspect of Queen and Freddie Mercury, the music. Throughout the film are several scenes showing how some of Queen’s most famous songs came about and who was responsible for composing them. Whether it’s Brian May’s foot stomps for “We Will Rock You”, or John Deacon’s bassline for “Another One Bites the Dust” or the musical ponderings by Freddie that led to the song that inspired the title of the film, there was a lot of insight into the musical process of the band, how they kept innovating, how they worked as a unit, what inspired their music, and of course, how they went about creating the music. Most musical biopics play slight snippets of music but focus more on the personal lives of the musicians whereas, in Bohemian Rhapsody, entire songs of Queen are performed and to great effect. If there were ever a film about a band where the songs should feature heavily, Queen would be the band.
Films based on true stories often exaggerate and embellish for dramatic effect, and that is still the case with Queen. Without going into what inaccuracies exist within the film, I will say that with whatever liberties were taken, the end result of added drama pays off with the exception of a few key events in the second act. Most of the drama surrounds Freddie’s personal life, and though many have criticized the way Freddie’s life was tackled, I think there was just enough of it that was explored without derailing the film and taking away the importance of the band. There were even some additions like Freddie’s family that helped to tie the film together including a powerful yet subtle moral lesson from Freddie’s father. The exploration of Freddie’s background also helped to give perspective on the struggles and poor influences that Freddie had while also not interfering with the mystique of Mercury. In fact, the entire journey of Freddie’s character in the film only enhances the larger than life persona of Freddie Mercury.
By the end of this movie, there is a clear message to the audience about the powerful nature of Queen’s music, and the kinship of the four members of Queen that kept them together. This is all related through a beautiful climax that solidifies the legend of Queen and the legendary status of its members. Technically, Bohemian Rhapsody can be thought of as a two-hour advertisement for the band itself, but the subject matter of the film is more than worthy of a little more recognition. Based on the box office results of the film, it’s clear that there are more than a few people who have some love for Queen and their cornucopia of iconic and brilliant songs. So all in all, despite some muddled plot and lack of focus in certain parts of the film, Bohemian Rhapsody succeeds in paying homage to the legacy of Queen thanks in part to the brilliance of Rami Malek as Freddie Mercury, a talented supporting cast, and a dedication to concentrating on the music itself rather than other elements of a more tantalizing and provocative nature that is often explored in other biopics for shock value or intrigue.
The Academy Awards, also known as the Oscars, are an annual set of televised awards given out by the Academy of Motion Picture Arts and Sciences. Each year, the esteemed voters of the Academy gather together a host of important Hollywood contributors in an event dedicated to recognizing the best in cinematic achievement. These awards include “Best Actor in a Major Motion Picture”, “Best Actress in a Major Motion Picture”, “Best Director”, “Best Cinematography”, Best Original and Adapted Screenplay, and of course, the coveted “Best Picture” award. To win an Academy Award is considered a prestigious honor that few in the film industry will ever have the opportunity to receive…or so it was thought. This week, the Academy announced that they would be adding “a brand new category for outstanding achievement in popular film” which has been dubbed the “Popular Film Category”. The official details as to the criteria for this category have yet to be announced. What is certain, however, is that this is a completely moronic idea that is insulting towards the majority of films.
I first saw this news on an Instagram post. My initial reaction was that this must be a meme poking fun at the Oscars, but then I noticed that the post was published by none other than Rotten Tomatoes. This prompted me to check the official statement by the Academy to confirm that this was a legitimate motion by them. Upon learning this, I went nearly blind with fury. The idea of a popular film category is terrible for a few reasons, but before I dig into that, I need to give a little context about the current state of the Academy Awards.
In 1992, the Disney animated film, Beauty and the Beast became the first ever animated feature to be nominated for Best Picture. The significance of its nomination was rooted in the fact that animated films had long been considered unsophisticated entertainment for kids. By earning the nomination, Beauty and the Beast showed the world that an animated movie could have the grace and subtlety in its storytelling to be recognized alongside other live-action drama films. Furthermore, it opened the door for other animated features in the future to be recognized. However, in 2001, the Academy decided to create a category for Best Animated Feature. From that point on, any critically acclaimed animated films would go into that category. Now, it is true that UP (2009) and Toy Story 3 (2010) received Best Picture nominations after the new animated category, but I’ll discuss that more in a moment.
The real historic and groundbreaking moment in the film industry took place in 2004 when The Lord of the Rings: The Return of the King (2003) was nominated for and won 11 Academy Awards including Best Picture. It was the first time that a fantasy film had ever won Best Picture and the first time that a true genre film outside of drama and musical had won. This move showed that no matter what kind of film was made, as long as it was dedicated to the craft of filmmaking, it could be recognized for being the best among all films. Then, the moment that changed the film industry forever, making it what it is today; The Dark Knight (2008), Christopher Nolan’s critical and commercial hit masterpiece, was snubbed at the 2009 Academy Awards by not being nominated for Best Picture. As a response to the massive backlash for this decision, the Academy decided to expand its Best Picture category from five films to ten. This allowed for more films to be recognized in the category and is the major reason as to why Toy Story and Up were nominated as animated films. There is still debate as to whether this was a good decision since it gives more films the opportunity to be recognized but may also lead to the Academy recognizing more of the conventional drama films that fit their criteria even though they don’t deserve the nomination. Regardless, The Dark Knight’s impact paved the way for a growing superhero genre that has, for the most part, avoided any prestige from the Academy.
Still, the push for recognition from genre films increased in 2016 and 2017, with some success. Logan (2017), the emotional homage to Western films featuring a grizzled Wolverine, was nominated for Best Adapted Screenplay at the 2018 Oscars. Get Out (2017), a popular horror/thriller was nominated for Best Picture. Both of these films took strides towards bringing in more recognition for their respective genres. It seemed like the film industry was making progress and moving towards opening its tight circle of smaller and more obscure films…. until this latest announcement.
Now, all the work that has been going towards genre recognition will be eradicated. The Popular Film Category will essentially take whatever is a big hit, regardless of quality or cinematic achievement, and give out empty, meaningless awards to these films. Rather than having the quality of comic book films increase to where they can be recognized as Best Picture candidates, they will just be assigned to the Popular Film Category. If this Popular Film Category were around in 2004, The Lord of the Rings would not have won Best Picture, let alone been nominated. It would have simply been a “popular film”, and all of its cinematic splendor would go unrecognized in the real category. It’s almost like an award for participation. These films wouldn’t be awarded for being good, but instead, for being “popular”. What’s next? A category for Best Film Featuring Product Placement? Best Vegetable in a Movie? In fact, why have a single category at all, just break up the genres now. Best Biopic, Best Comedy, Best Supernatural Thriller. Each of these ideas is equally as ridiculous as the popular film category. Instead of adding legitimate categories that many people have been asking for such as Best Stunt Coordination or Best Voice Acting Performance, we get this. The only explanation for this, outside of sheer stupidity, is that this is an attempt to increase viewership for the awards show by having more popular films feature.
Hopefully, the amount of backlash this receives will change the Academy’s mind, and from the looks of it, there does seem to be a lot of backlash. Just check the comments in the Rotten Tomatoes post or read an article about it. Industry disapproval has spread with actor Rob Lowe and director Adam McKay (The Big Short) being some of the many vocal opponents. This may sound one-dimensional, but as it stands, this move by the Academy feels like a last ditch effort from a bunch of tight-lipped arthouse film snobs to boost viewership while keeping only a neatly-defined criterion of film designated for any true recognition.